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"Below The Line" August 2007
Rough Draft Goes Back to Futurama By Thomas J. McLean
A survey of innovative animation shops, plus hot toon properties at this year's NATPE conference.
Rough Draft Studios/Scott Vanzo and Claudia Katz
(Visit this article online at www.btlnews.com )
They say you can't go home again, but when it comes to Rough Draft Studios' work on Matt Groening's Futurama, all bets are off.
The studio, which produced all 72 episodes of the
1999-2003 animated series, returned to animation duties on a series of
four direct-to-DVD features, starting with the release of
Bender's Big Score on Nov. 27.
Producer Claudia Katz says returning to Futurama is a pleasure,
given the unceremonious ending to the series. "I
don't know if we were ever officially canceled. I think we
were just never picked up," she says. "We were
thrilled to have the opportunity to work on it again because we never
felt like we said goodbye properly."
Katz says there was talk near the end of the series among
Groening and co-exec producer David X. Cohen of a feature film, but
what really spurred the return of the series was strong ratings on
Cartoon Network's late night Adult Swim Block. As with
another Fox toon, Family Guy, interest was strong enough to warrant a
return. Katz says Comedy Central's purchase of the next
cable window and rights to any new episodes put the DVD projects over
the top.
But a lot has changed technically in animation in the years since
Futurama went off the air. Kats says Rough Draft is employing new
technology in producing the features, while trying to retain the look
of the original. "Our hope is they look as good or hopefully
better than they did in the show," she says. The most important changes for the features are they're being produced in HD using a 16x9 aspect ratio.
Scott Vanzo, Rough Draft's chief technology officer and
director of CGI, says the studio operates mostly the same way it did
back on the original series, with a close affiliation with its overseas
operation, Rough Draft Korea. Software has switched, going from Alias PowerAnimator to Autodesk Maya, and rendering with Mental Ray.
"The goal is to make the same kind of cel-based, integrated
look that matches the 2D animation," he says. "We can
just do a lot more complicated work now."
Rough Draft has kept its camera department in house, allowing
animators to more easily fix shots on the back end than if they had to
communicate with an overseas operation. The move to 16x9 aspect ratio
and HD was one of the major challenges. Katz says many of the
designs and models from the original series had to be converted or
rebuilt because they couldn't be simply brought over.
Vanzo says it also affected things like the opening title
sequence, which was originally created for 4x3 and had to be
redone. "It's not only retooling the models, but also
figuring out how to deal with the aspect change, which in animation is
very significant. There will be standard definition and 4x3
versions made as well, as each DVD feature was written so they could
each be broken up into four half-hour TV episodes.
"That's a little challenging for the directors and
the artists because they have to keep the fielding in mind," Katz
says. "I think we prefer to just work in 16x9, but
it's something the producers really wanted to protect for in case
they decided to air them in 4x3."
The advances in technology allow the studio to do more with each
shot more than save time. "It just allows us to pull off
some shots we couldn't do previously or couldn't produce as
gracefully before," she says. Technology also has made it
easier to work in HD. "Everything has sort of caught up
with HD," says Katz. "We're able to work at
this resolution, which is four times greater than standard definition
and it's not slowing us down at all. "Production
schedules on each of the four planned Futurama features run just under
a year, with production starts staggered by about 16 weeks. The
first film was begun last August and delivered in July.
"With the exception of the director and the assistant
director, there's pretty much the same crew working on each DVD
movie," says Katz. "The crew drops down when
they're done with one and starts work on the next one. "The
crew totaled about 60 or 70 people, including storyboard artists,
designers, layout artists, timing, CG model and animation artists,
compositors, various production people, and an on-site editor.
"From an artist's perspective, instead of getting
four crews up to speed and waiting to get the benefit of that, we had
to get one crew up to speed and everyone gets to benefit from
that," Katz says. Vanzo says Rough Draft used Toon Boom
Harmony for compositing on The Simpsons Movie, but went back to a
software called Toonz for Futurama. "Basically, it gives
you a lot of versatility in how to composite elements in the
computer."
Autodesk Maya was used for animation, with Shake used to do some previz work. All sequences were rendered out in HD and edited in Avid. Rough Draft provides a "director's cut" to the producers, who use it as the basis for the final cut, Vanzo says. Adrenaline HD is used to finish the project.
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