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"Animation World Magazine" July 27, 2007
Rough Draft Animates TV Family to Look At Home on the Big Screen in The Simpsons Movie By Joe Strike
Joe Strike talks to animators at Rough
Draft Studios about how they took on the challenge to take the
Springfieldians' simple, stripped-down designs and their flat, 2D TV
origins into CinemaScope for The Simpsons Movie.
Rough Draft Studios/Claudia Katz and Rich Moore
(Visit this article online at http://mag.awn.com )
After 400+ TV episodes, The Simpsons come roaring onto the big screen.
Once upon a time the TV set was referred to as 'the idiot box.' It's
taken more than a few years, but Homer Simpson, TV's number one idiot
has finally broken out of the box and made his way to the movie screen.
The Simpsons Movie (opening July 27, 2007) is far from the first
animated TV series to travel from living room to multiplex; at the peak
of their popularity Hanna-Barbera stars Fred Flintstone and Yogi Bear
made the journey, and more recently SpongeBob and South Park have done so as well. Like those shows, The Simpsons is faced with the same
challenge: making sure their characters look as much at home on the big
screen as they do on the TV screen.
One way to make sure is to bring as much as of your creative team with
you as possible, people who know the Simpsons so well they could live a
few houses down Evergreen Terrace. Rich Moore is one of the movie's
four main sequence directors (working under director David Silverman)
and oversaw most of the movie's slam-bang climax. A regular director on
the show's first five seasons, Moore jumped ship to join Gregg Vanzo's
Rough Draft animation studio in Glendale, California, where he served
as visual designer for The Critic and supervising director of Futurama. With Rough Draft and Film Roman (the TV series' production studio in Burbank, California) sharing animation duties, Moore has returned to
Springfield.
"The TV show is pretty much limited animation, and we knew from the
beginning that trying to add too much slickness would take away from
what people know about the characters. We tested different levels of
animation -- we tried going all the way to really fluid, all done on
ones animation -- not Disney style or making them Disney-type
characters, but fully done. Basically, that was going too far. It
started not looking like The Simpsons and seemed foreign. "
"There's definitely animation on ones in the movie," adds Claudia Katz,
Rough Draft's producer. "We're making sure to use it at the right time.
The main difference is that we kept more of the animation here in the
U.S. than the TV show does. It gave the directors more control and
allowed for better acting. We were able to capture some subtle,
observational details and get more nuanced performances."
Moore admits that thanks to Homer's usual brain-dead stare, some of
those subtle details may be products of the viewers' imagination --
which is just the way the movie's creators want it. "Depending on the
camera angle, we could use a Homer's blank face to say he's hungry or
sad. The audience does a lot of work for us.
"We studied The Muppets a lot during the first season. Kermit is just a
piece of felt with two ping-pong balls for eyes, but there's something
within the situation of the moment that with the slightest change of
expression on his mouth, the audience projects the right emotion on
him."
The biggest difference between the TV Simpsons and the movie Simpsons is the size of the canvas their adventures are set on. "We're working in CinemaScope," Katz explains, "this ridiculously widescreen format, the widest there is. It's a very different palette from a composition
viewpoint. It sets a very different tone right off the bat; on a
subliminal level you sort of go `this is a movie.'"
"They wanted to make it as different as possible from the TV show,"
Moore adds. After doing the show for so long, you're used to
over-the-shoulder angles, closeups and wide shots. Now you have to
figure out how these work in CinemaScope. It took a few days, but once
we got the hang of it I loved working in that aspect ratio. I thought
it was terrific.
"We studied a lot of `Scope movies from the '50s and '60s," he
continues. "They're just beautifully composed and we kind of just
followed their lead, but if you have a really tall guy onscreen, you're
out of luck." When Katz suggests, "you've got to be far away, I guess,"
Moore agrees: "Really far away."
In keeping with the Springfieldians' simple, stripped-down designs and
their flat, 2D TV origins, only a simple shadow level was added to the
characters. It's a touch of shading designed to help them pop a bit out
of that CinemaScope frame -- and away from the backgrounds. "They're
handled differently than in the series," says Katz. "On the show
they're just flat-colored, one light-source backgrounds. Everyone
agreed that wasn't going to play on a 100-foot screen."
"You're going to see deeper looking compositions," agrees Moore, and
when asked if that includes multiplane effects, he enthusiastically
adds "oh, you know it."
Production-wise, another upgrade is the movie's merging of CGI and 2D
animation. It's a technique that's responsible for much of Futurama's
futuristic feel, but new to The Simpsons. As key players on Matt
Groening's sci-fi spoof (and key creatives on the upcoming
direct-to-video Futurama movies), Moore and Katz are 100% comfortable
going the hybrid route. "It's definitely a challenge to bring 3D in
without it getting too fancy or losing the hand drawn look," Katz
cautions," and we're trying to protect that." Homer's run-in with a
construction crane was a highlight of the movie's earliest TV
advertising; while that sequence was directed by Mike Anderson and
animated at another studio, Katz says the CGI was produced at Rough
Draft.
The Simpsons Movie has been a long time a-borning, with creator
Groening back in the show's earliest days promising its eventual
arrival. In a 1995 interview, series writer/producer David Mirkin
commented, "there's always a lot of pressure on us -- " presumably from
20th Century Fox " -- to do a Simpsons feature." The show's creators
resisted, worried that a movie might cannibalize the series' audience,
while at the same struggling to develop a script capable of sustaining
a feature-length film.
The voice talent's 2001 contracts for seasons 13-15 included an option
for two movies (which grew to three in later contracts), but according
to one website's catalog of rumors about the film, the first script
reading didn't take place until 2005. Finally, in 2006, Groening told
USA Today that the producers had come up with, "a script that would be
worthy of people actually paying to see The Simpsons.... We felt the
time was right for a movie... and for Milhouse to win an Oscar."
Another upgrade is the movie's merging of CGI and 2D animation. It was
a challenge to the filmmakers to bring 3D in without losing the
hand-drawn look.
Now a year later in 2007 -- a remarkably quick turnaround time in the
world of feature animation -- the movie's IMDB credits list 13 writers
for the film, including Groening, exec producer James L. Brooks and an
assortment of show veterans from Al Jean to Jon Vitti. Early on many
people thought a Simpsons movie would follow the end of the show's TV
run, but, instead, both the movie and the series were produced
simultaneously.
Katz says only two series animators joined the movie's production
staff, but in a May AWN interview, veteran series director Mark
Kirkland reported that Film Roman (where the series is animated) had to
recruit new talent to cover both the show and their portion of the
movie's animation.
The film revolves around a Homer-instigated catastrophe that threatens
to destroy Springfield. According to Moore, "Every character that's
ever appeared in the show" will put in an appearance." When asked if
that included Roy, a Simpsons 'houseguest' who briefly appeared in one
episode as a gag about tired series adding new characters, he admitted
"except for him." And "Poochie," a similar, canine add-on to The Itchy
and Scratchy Show? "We can't say. Oddly enough Lenny and Carl get a lot
of screen time; if you like Lenny, you're going to like this movie."
For her part, Katz hopes The Simpsons Movie will spark. "a real
resurgence in 2D animation now that there's been enough CGI flops so
that CG is no longer seen as a magic bullet that guarantees instant box
office success. There's a million great stories to be told and family
comedies are a great genre for 2D animation that hasn't really been
tapped yet."
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